typedef struct {
PyObject_VAR_HEAD
- struct{
- float *py_data; //python managed
- float *blend_data; //blender managed
- }data;
- float *eul; //1D array of data (alias)
- int wrapped; //is wrapped data?
+ float *eul; /*1D array of data */
+ PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
+ unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
+ unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
+ unsigned char wrapped; /* wrapped data type? */
+ /* end BaseMathObject */
+
} EulerObject;
/*struct data contains a pointer to the actual data that the
//prototypes
PyObject *newEulerObject( float *eul, int type );
+PyObject *newEulerObject_cb(PyObject *cb_user, int cb_type, int cb_subtype);
#endif /* EXPP_euler_h */