#define QuaternionObject_Check(v) (Py_TYPE(v) == &quaternion_Type)
-typedef struct {
+typedef struct { /* keep aligned with BaseMathObject in Mathutils.h */
PyObject_VAR_HEAD
- struct{
- float *py_data; //python managed
- float *blend_data; //blender managed
- }data;
- float *quat; //1D array of data (alias)
- int wrapped; //is wrapped data?
+ float *quat; /* 1D array of data (alias) */
+ PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
+ unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
+ unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
+ unsigned char wrapped; /* wrapped data type? */
+ /* end BaseMathObject */
+
} QuaternionObject;
/*struct data contains a pointer to the actual data that the
//prototypes
PyObject *newQuaternionObject( float *quat, int type );
+PyObject *newQuaternionObject_cb(PyObject *cb_user, int cb_type, int cb_subtype);
#endif /* EXPP_quat_h */