Another addition of time values, yet some things to follow
[blender.git] / intern / elbeem / intern / solver_control.cpp
index e4c5158b61564678926075b283629373783e54d3..267a1c5268c03436e397e191a79055afa6d56f96 100644 (file)
@@ -239,6 +239,9 @@ LbmFsgrSolver::initCpdata()
                        cset->mcForceVel = AnimChannel<float>(obj->getVelocityForceStrength());
                        cset->mcRadiusVel = AnimChannel<float>(obj->getVelocityForceRadius());
 
+                       cset->mCparts->setCPSTimeStart(obj->getCpsTimeStart());
+                       cset->mCparts->setCPSTimeEnd(obj->getCpsTimeEnd());
+                       
                        // this value can be left at 0.5:
                        cset->mCparts->setCPSMvmWeightFac(0.5);