More bugfixes for Armature Separation/Joining:
[blender.git] / source / blender / src / space.c
index 77584ac21aa9fcc45b74b03023dc76b643dbe7cc..cc7f4322ed93c0df2f03a8d8e91c183deab99cee 100644 (file)
@@ -2411,7 +2411,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
                                                clear_bone_parent();
                                        else if((G.qual==0) && (G.obedit->type==OB_ARMATURE)) 
                                                select_bone_parent();
-                                       else if((G.qual==(LR_CTRLKEY|LR_SHIFTKEY)) && (G.obedit->type==OB_ARMATURE))
+                                       else if((G.qual==(LR_CTRLKEY|LR_ALTKEY)) && (G.obedit->type==OB_ARMATURE))
                                                separate_armature();
                                        else if((G.qual==0) && G.obedit->type==OB_MESH)
                                                separatemenu();