Assign_float_animations(listid, AnimCurves, "lens");
}
+ else if ((animType->camera & CAMERA_YFOV) != 0) {
+ const COLLADAFW::AnimatableFloat *yfov = &(camera->getYFov());
+ const COLLADAFW::UniqueId& listid = yfov->getAnimationList();
+ Assign_float_animations(listid, AnimCurves, "lens");
+ }
+
else if ((animType->camera & CAMERA_XMAG) != 0) {
const COLLADAFW::AnimatableFloat *xmag = &(camera->getXMag());
const COLLADAFW::UniqueId& listid = xmag->getAnimationList();
Assign_float_animations(listid, AnimCurves, "ortho_scale");
}
+ else if ((animType->camera & CAMERA_YMAG) != 0) {
+ const COLLADAFW::AnimatableFloat *ymag = &(camera->getYMag());
+ const COLLADAFW::UniqueId& listid = ymag->getAnimationList();
+ Assign_float_animations(listid, AnimCurves, "ortho_scale");
+ }
+
if ((animType->camera & CAMERA_ZFAR) != 0) {
const COLLADAFW::AnimatableFloat *zfar = &(camera->getFarClippingPlane());
const COLLADAFW::UniqueId& listid = zfar->getAnimationList();
const COLLADAFW::InstanceCameraPointerArray& nodeCameras = node->getInstanceCameras();
for (unsigned int i = 0; i < nodeCameras.getCount(); i++) {
- const COLLADAFW::Camera *camera = (COLLADAFW::Camera *) FW_object_map[nodeCameras[i]->getInstanciatedObjectId()];
-
- if (camera->getCameraType() == COLLADAFW::Camera::PERSPECTIVE) {
- types->camera = setAnimType(&(camera->getXMag()), (types->camera), CAMERA_XFOV);
+ const COLLADAFW::Camera *camera = (COLLADAFW::Camera *) FW_object_map[nodeCameras[i]->getInstanciatedObjectId()];
+ const bool is_perspective_type = camera->getCameraType() == COLLADAFW::Camera::PERSPECTIVE;
+
+ int addition;
+ const COLLADAFW::Animatable *mag;
+ const COLLADAFW::UniqueId listid = camera->getYMag().getAnimationList();
+ if (animlist_map.find(listid) != animlist_map.end()) {
+ mag = &(camera->getYMag());
+ addition = (is_perspective_type) ? CAMERA_YFOV: CAMERA_YMAG;
}
else {
- types->camera = setAnimType(&(camera->getXMag()), (types->camera), CAMERA_XMAG);
+ mag = &(camera->getXMag());
+ addition = (is_perspective_type) ? CAMERA_XFOV: CAMERA_XMAG;
}
+ types->camera = setAnimType(mag, (types->camera), addition);
+
types->camera = setAnimType(&(camera->getFarClippingPlane()), (types->camera), CAMERA_ZFAR);
types->camera = setAnimType(&(camera->getNearClippingPlane()), (types->camera), CAMERA_ZNEAR);
int AnimationImporter::setAnimType(const COLLADAFW::Animatable *prop, int types, int addition)
{
- const COLLADAFW::UniqueId& listid = prop->getAnimationList();
+ int anim_type;
+ const COLLADAFW::UniqueId& listid = prop->getAnimationList();
if (animlist_map.find(listid) != animlist_map.end())
- return types | addition;
- else return types;
+ anim_type = types | addition;
+ else
+ anim_type = types;
+
+ return anim_type;
}
// Is not used anymore.