Sound:
[blender.git] / source / blender / blenkernel / intern / scene.c
index 6f9ed3e09784f8978538cf7b51651795714251c2..a9d7caaf5e0e9ee46fae4a0616ba29d1ce479e70 100644 (file)
@@ -419,7 +419,7 @@ Scene *add_scene(char *name)
        pset->brush[PE_BRUSH_CUT].strength= 100;
        
        sce->jumpframe = 10;
-       sce->r.audio.mixrate = 44100;
+       sce->r.ffcodecdata.audio_mixrate = 44100;
 
        strcpy(sce->r.backbuf, "//backbuf");
        strcpy(sce->r.pic, U.renderdir);