Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / extern / bullet2 / src / BulletCollision / BroadphaseCollision / btBroadphaseProxy.h
index e0bb67f8521e5714ef40a5823960bfd7dbf30164..a074a0b150bf61d5d40513d54d336646710e977f 100644 (file)
@@ -46,6 +46,7 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
 CONCAVE_SHAPES_START_HERE,
        //keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
        TRIANGLE_MESH_SHAPE_PROXYTYPE,
+       SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE,
        ///used for demo integration FAST/Swift collision library and Bullet
        FAST_CONCAVE_MESH_PROXYTYPE,
        //terrain