Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / source / gameengine / Physics / Bullet / CcdPhysicsEnvironment.cpp
index 96aa9ad164e9b103e914469bfe61b9c05e853d71..8c5aae3f8c92affea657ce1e81aa05bb62377971 100644 (file)
@@ -452,6 +452,8 @@ void        CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl)
 
 }
 
+               
+
 void   CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctrl)
 {
        //also remove constraint