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Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git]
/
source
/
gameengine
/
Physics
/
Bullet
/
CcdPhysicsEnvironment.cpp
diff --git
a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 96aa9ad164e9b103e914469bfe61b9c05e853d71..8c5aae3f8c92affea657ce1e81aa05bb62377971 100644
(file)
--- a/
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@
-452,6
+452,8
@@
void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl)
}
}
+
+
void CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctrl)
{
//also remove constraint
void CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctrl)
{
//also remove constraint