Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / source / gameengine / Physics / Bullet / CcdPhysicsEnvironment.h
index 9b6a76d49eec16bcf51ba8c54f62b12e4bfb0522..56a639509c5938da43a854badf6ac7c07500f63f 100644 (file)
@@ -216,7 +216,10 @@ protected:
        
                void    SyncMotionStates(float timeStep);
 
-               
+               class   btSoftRigidDynamicsWorld*       getDynamicsWorld()
+               {
+                       return m_dynamicsWorld;
+               }
        
                class btConstraintSolver*       GetConstraintSolver();