style cleanup
[blender.git] / source / blender / render / intern / source / render_texture.c
index 3703f819b3bb494327587c8f7fc75fc7734544df..d47fdff80763866eed0a6c2c26b37a1e75311454 100644 (file)
@@ -3636,7 +3636,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
                                        float *uv1, *uv2, *uv3;
                                        float l;
                                        CustomData *data = &orcoDm->faceData;
-                                       MTFace *tface = (MTFace*) data->layers[layer_index+i].data;
+                                       MTFace *tface = (MTFace *) data->layers[layer_index+i].data;
                                        float uv[3];
                                        /* point layer name from actual layer data */
                                        shi.uv[i].name = data->layers[i].name;