Merge branch 'master' into blender2.8
[blender.git] / release / scripts / startup / bl_ui / space_view3d_toolbar.py
index 65de2e1c0ff5c15ca1c7110a25fa51643483e785..24ce5c5788db41369b4202795b6b30d529a1fb0a 100644 (file)
@@ -222,7 +222,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
     def draw(self, context):
         layout = self.layout
 
-        toolsettings = context.tool_settings
+        tool_settings = context.tool_settings
         settings = self.paint_settings(context)
         brush = settings.brush
 
@@ -265,7 +265,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
 
             row = col.row(align=True)
 
-            ups = toolsettings.unified_paint_settings
+            ups = tool_settings.unified_paint_settings
             if ((ups.use_unified_size and ups.use_locked_size) or
                     ((not ups.use_unified_size) and brush.use_locked_size)):
                 self.prop_unified_size(row, context, brush, "use_locked_size", icon='LOCKED')
@@ -415,8 +415,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
             col.prop(brush, "use_projected")
 
             col = layout.column()
-            col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
-            col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
+            col.prop(tool_settings, "use_auto_normalize", text="Auto Normalize")
+            col.prop(tool_settings, "use_multipaint", text="Multi-Paint")
 
         # Vertex Paint Mode #
         elif context.vertex_paint_object and brush:
@@ -575,8 +575,8 @@ class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        toolsettings = context.tool_settings
-        ipaint = toolsettings.image_paint
+        tool_settings = context.tool_settings
+        ipaint = tool_settings.image_paint
         ob = context.active_object
         mesh = ob.data
 
@@ -870,8 +870,8 @@ class VIEW3D_PT_sculpt_dyntopo(Panel, View3DPaintPanel):
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        toolsettings = context.tool_settings
-        sculpt = toolsettings.sculpt
+        tool_settings = context.tool_settings
+        sculpt = tool_settings.sculpt
         settings = self.paint_settings(context)
         brush = settings.brush
 
@@ -906,8 +906,8 @@ class VIEW3D_PT_sculpt_dyntopo_remesh(Panel, View3DPaintPanel):
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        toolsettings = context.tool_settings
-        sculpt = toolsettings.sculpt
+        tool_settings = context.tool_settings
+        sculpt = tool_settings.sculpt
 
         col = layout.column()
         col.active = context.sculpt_object.use_dynamic_topology_sculpting
@@ -939,8 +939,8 @@ class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        toolsettings = context.tool_settings
-        sculpt = toolsettings.sculpt
+        tool_settings = context.tool_settings
+        sculpt = tool_settings.sculpt
 
         flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
 
@@ -986,8 +986,8 @@ class VIEW3D_PT_sculpt_options_gravity(Panel, View3DPaintPanel):
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        toolsettings = context.tool_settings
-        sculpt = toolsettings.sculpt
+        tool_settings = context.tool_settings
+        sculpt = tool_settings.sculpt
         capabilities = sculpt.brush.sculpt_capabilities
 
         col = layout.column()
@@ -1150,8 +1150,8 @@ class VIEW3D_PT_tools_weightpaint_symmetry(Panel, View3DPaintPanel):
 
     def draw(self, context):
         layout = self.layout
-        toolsettings = context.tool_settings
-        wpaint = toolsettings.weight_paint
+        tool_settings = context.tool_settings
+        wpaint = tool_settings.weight_paint
         draw_vpaint_symmetry(layout, wpaint)
 
 
@@ -1203,8 +1203,8 @@ class VIEW3D_PT_tools_vertexpaint_symmetry(Panel, View3DPaintPanel):
 
     def draw(self, context):
         layout = self.layout
-        toolsettings = context.tool_settings
-        vpaint = toolsettings.vertex_paint
+        tool_settings = context.tool_settings
+        vpaint = tool_settings.vertex_paint
         draw_vpaint_symmetry(layout, vpaint)
 
 
@@ -1222,8 +1222,8 @@ class VIEW3D_PT_tools_imagepaint_external(Panel, View3DPaintPanel):
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        toolsettings = context.tool_settings
-        ipaint = toolsettings.image_paint
+        tool_settings = context.tool_settings
+        ipaint = tool_settings.image_paint
 
         layout.prop(ipaint, "screen_grab_size", text="Screen Grab Size")
 
@@ -1247,8 +1247,8 @@ class VIEW3D_PT_tools_imagepaint_symmetry(Panel, View3DPaintPanel):
     def draw(self, context):
         layout = self.layout
 
-        toolsettings = context.tool_settings
-        ipaint = toolsettings.image_paint
+        tool_settings = context.tool_settings
+        ipaint = tool_settings.image_paint
 
         split = layout.split()
 
@@ -1281,8 +1281,8 @@ class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        toolsettings = context.tool_settings
-        ipaint = toolsettings.image_paint
+        tool_settings = context.tool_settings
+        ipaint = tool_settings.image_paint
 
         row = layout.row()
         row.prop(ipaint, "use_normal_falloff")
@@ -1321,16 +1321,16 @@ class VIEW3D_PT_tools_projectpaint_cavity(View3DPaintPanel, Panel):
     bl_options = {'DEFAULT_CLOSED'}
 
     def draw_header(self, context):
-        toolsettings = context.tool_settings
-        ipaint = toolsettings.image_paint
+        tool_settings = context.tool_settings
+        ipaint = tool_settings.image_paint
 
         self.layout.prop(ipaint, "use_cavity", text="")
 
     def draw(self, context):
         layout = self.layout
 
-        toolsettings = context.tool_settings
-        ipaint = toolsettings.image_paint
+        tool_settings = context.tool_settings
+        ipaint = tool_settings.image_paint
 
         layout.active = ipaint.use_cavity
 
@@ -1446,10 +1446,10 @@ class VIEW3D_PT_tools_normal(View3DPanel, Panel):
         layout.use_property_split = True
         layout.use_property_decorate = False  # No animation.
 
-        toolsettings = context.tool_settings
+        tool_settings = context.tool_settings
 
-        layout.prop(toolsettings, "normal_vector", text="Normal Vector")
-        layout.prop(toolsettings, "face_strength", text="Face Strength")
+        layout.prop(tool_settings, "normal_vector", text="Normal Vector")
+        layout.prop(tool_settings, "face_strength", text="Face Strength")
 
 # ********** grease pencil object tool panels ****************