More warning cleanups...
[blender.git] / source / gameengine / Rasterizer / RAS_FramingManager.cpp
index d9b3708f6aa3695a9ad47eb9be1d9065452f713a..131893bd79f53c9fc3734a7ef701b08876aa3561 100644 (file)
@@ -174,9 +174,6 @@ ComputeFrustum(
        RAS_FrameFrustum &frustum
 ){
 
-       const int winx = availableViewport.GetWidth();
-       const int winy = availableViewport.GetHeight();
-
        RAS_FrameSettings::RAS_FrameType type = settings.FrameType();
 
        const float design_width = float(settings.DesignAspectWidth());