#include "collada_utils.h"
// TODO: optimize UV sets by making indexed list with duplicates removed
-GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings) {
+GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings)
+{
}
if (this->export_settings->include_shapekeys) {
Key * key = BKE_key_from_object(ob);
- if(key) {
+ if (key) {
KeyBlock * kb = (KeyBlock*)key->block.first;
//skip the basis
kb = kb->next;
#endif
}
-void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb){
+void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
+{
std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
std::vector<Normal> nor;
std::vector<Face> norind;