TexFace to Material Settings big patch
[blender.git] / source / blender / makesrna / intern / rna_scene.c
index 873d61eba0690dd6b0a8a87849ccbb533715628f..774e21297da88e915f0a690cdb2cd7df322bc8f3 100644 (file)
@@ -1828,7 +1828,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
                {0, NULL, 0, NULL, NULL}};
 
        static EnumPropertyItem material_items[] ={
-               {GAME_MAT_TEXFACE, "TEXTURE_FACE", 0, "Texture Face", "Single texture face materials"},
+               {GAME_MAT_TEXFACE, "SINGLETEXTURE", 0, "Singletexture", "Singletexture face materials"},
                {GAME_MAT_MULTITEX, "MULTITEXTURE", 0, "Multitexture", "Multitexture materials"},
                {GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"},
                {0, NULL, 0, NULL, NULL}};