TexFace to Material Settings big patch
[blender.git] / source / gameengine / Ketsji / BL_BlenderShader.h
index 2f22e121b8c0e084b2a4902d4382c32ecd15170d..f187d93d6489d2e0a95877c04b38ce340231080d 100644 (file)
@@ -63,7 +63,7 @@ private:
        struct Scene    *mBlenderScene;
        struct Material *mMat;
        int                             mLightLayer;
-       int                             mBlendMode;
+       int                             mAlphaBlend;
        GPUMaterial     *mGPUMat;
 
        bool                    VerifyShader() 
@@ -86,7 +86,7 @@ public:
        void SetAttribs(class RAS_IRasterizer* ras, const BL_Material *mat);
        void Update(const class RAS_MeshSlot & ms, class RAS_IRasterizer* rasty);
        void ReloadMaterial();
-       int GetBlendMode();
+       int GetAlphaBlend();
 
        void SetScene(KX_Scene *scene)
        {