TexFace to Material Settings big patch
[blender.git] / source / gameengine / Rasterizer / RAS_IRasterizer.h
index 877a7219a1c3a82903e8724da9b3e70d4f01508d..2988aa4effb8cd203c9008e18d03611ca3991161 100644 (file)
@@ -68,11 +68,7 @@ class RAS_IRasterizer
 public:
        RAS_IRasterizer(RAS_ICanvas* canv){};
        virtual ~RAS_IRasterizer(){};
-       /**
-        */
-       enum    {
-                       RAS_RENDER_3DPOLYGON_TEXT = 16384       /* TF_BMFONT */
-       };
+
        /**
         * Drawing types
         */
@@ -106,9 +102,9 @@ public:
        /**
         */
        enum    {        
-                       KX_TEX = 4,                     /* TF_TEX */
-                       KX_LIGHT = 16,          /* TF_LIGHT */
-                       KX_TWOSIDE = 512,       /* TF_TWOSIDE */
+                       RAS_RENDER_3DPOLYGON_TEXT = 64, /* GEMAT_TEXT */
+                       KX_BACKCULL = 16,               /* GEMAT_BACKCULL */
+                       KX_TEX = 4096,                  /* GEMAT_TEX */
                        KX_LINES = 32768         
        };
 
@@ -417,7 +413,7 @@ public:
        virtual int             GetMotionBlurState()=0;
        virtual void    SetMotionBlurState(int newstate)=0;
 
-       virtual void    SetBlendingMode(int blendmode)=0;
+       virtual void    SetAlphaBlend(int alphablend)=0;
        virtual void    SetFrontFace(bool ccw)=0;
 
        virtual void    SetAnisotropicFiltering(short level)=0;