TexFace to Material Settings big patch
[blender.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / RAS_OpenGLRasterizer.h
index c0e02f6df77043c7893c215bf49befd3f341cc8b..cbfa49510a58072cf6471d5cfb520ae0ac2b2745 100644 (file)
@@ -111,7 +111,7 @@ protected:
        TexCoGen                m_attrib[RAS_MAX_ATTRIB];
        int                             m_texco_num;
        int                             m_attrib_num;
-       //int                           m_last_blendmode;
+       //int                           m_last_alphablend;
        bool                    m_last_frontface;
 
        /** Stores the caching information for the last material activated. */
@@ -312,7 +312,7 @@ public:
                        m_motionblur = newstate;
        };
 
-       virtual void    SetBlendingMode(int blendmode);
+       virtual void    SetAlphaBlend(int alphablend);
        virtual void    SetFrontFace(bool ccw);
        
        virtual void    SetAnisotropicFiltering(short level);