Mask node: create a copy of layers to be rasterized in initExecution
[blender.git] / source / blender / compositor / operations / COM_MaskOperation.h
index d50f5c619bbbcca4ad1fc859c0c48c792686b91b..df1cad3c0f6ef559ce2ea9cda5c09d705de8a3b7 100644 (file)
@@ -43,6 +43,7 @@ protected:
        bool m_do_smooth;
        bool m_do_feather;
        float *m_rasterizedMask;
+       ListBase m_maskLayers;
 
        /**
         * Determine the output resolution. The resolution is retrieved from the Renderer