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Mask node: create a copy of layers to be rasterized in initExecution
[blender.git]
/
source
/
blender
/
compositor
/
operations
/
COM_MaskOperation.h
diff --git
a/source/blender/compositor/operations/COM_MaskOperation.h
b/source/blender/compositor/operations/COM_MaskOperation.h
index d50f5c619bbbcca4ad1fc859c0c48c792686b91b..df1cad3c0f6ef559ce2ea9cda5c09d705de8a3b7 100644
(file)
--- a/
source/blender/compositor/operations/COM_MaskOperation.h
+++ b/
source/blender/compositor/operations/COM_MaskOperation.h
@@
-43,6
+43,7
@@
protected:
bool m_do_smooth;
bool m_do_feather;
float *m_rasterizedMask;
+ ListBase m_maskLayers;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer