Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE...
[blender.git] / source / blender / makesdna / DNA_view3d_types.h
index 89b8bad28069db22865f0ab0144ffe91147423e5..3c8d20a6f16d65902405ba32b098da05e068dfd5 100644 (file)
@@ -247,6 +247,7 @@ typedef struct View3D {
 #define V3D_SOLID_TEX                  8
 #define V3D_DISPGP                             16
 #define V3D_LOCK_CAMERA                        32
+#define V3D_RENDER_SHADOW              64 /* This is a runtime only flag that's used to tell draw_mesh_object() that we're doing a shadow pass instead of a regular draw */
 
 /* View3D->around */
 #define V3D_CENTER              0