BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreeni...
[blender.git] / source / gameengine / BlenderRoutines / KX_BlenderCanvas.cpp
index e15b8ac942fcc0624d03a1e32497448efd57c2c8..b6c41064282e1019c79a22f3814d1cb907161d59 100644 (file)
@@ -70,6 +70,17 @@ void KX_BlenderCanvas::ResizeWindow(int width, int height)
        // Not implemented for the embedded player
 }
 
+void KX_BlenderCanvas::SetFullScreen(bool enable)
+{
+       // Not implemented for the embedded player
+}
+
+bool KX_BlenderCanvas::GetFullScreen()
+{
+       // Not implemented for the embedded player
+       return false;
+}
+
 void KX_BlenderCanvas::BeginFrame()
 {
        glEnable(GL_DEPTH_TEST);