BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreeni...
[blender.git] / source / gameengine / GamePlayer / ghost / GPG_Canvas.h
index 440fd2bba27f1bdc5bc1780b504ff91fe4c33bec..6168d96b3371cade1e64dce91e9abcf01514fad2 100644 (file)
@@ -61,6 +61,8 @@ public:
        virtual float GetMouseNormalizedY(int y);
 
        virtual void ResizeWindow(int width, int height);
+       virtual void SetFullScreen(bool enable);
+       virtual bool GetFullScreen();
 
        bool BeginDraw() { return true; }
        void EndDraw() {};