BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreeni...
[blender.git] / source / gameengine / Rasterizer / RAS_ICanvas.h
index 63ad7892aa5bbfc4b095528fa9be8e464b63084b..1b1e43a52572ed0b9009f76f8f20005405c94ab2 100644 (file)
@@ -232,6 +232,16 @@ public:
                int height
        )=0;
 
+       virtual
+               void
+       SetFullScreen(
+               bool enable
+       )=0;
+
+       virtual
+               bool
+       GetFullScreen()=0;
+
                
        
 protected: