Add DerivedMesh.gridHidden and CCGDM implementation.
[blender.git] / source / blender / blenkernel / BKE_DerivedMesh.h
index b8cedfb5708c7874ac1507eb8d932e049f48410a..0416e217168173911b5023385245722869a4ba4d 100644 (file)
@@ -248,6 +248,7 @@ struct DerivedMesh {
        DMGridAdjacency *(*getGridAdjacency)(DerivedMesh *dm);
        int *(*getGridOffset)(DerivedMesh *dm);
        DMFlagMat *(*getGridFlagMats)(DerivedMesh *dm);
+       unsigned int **(*getGridHidden)(DerivedMesh *dm);
        
 
        /* Iterate over each mapped vertex in the derived mesh, calling the