Cycles CUDA: reduce branched path stack memory by sharing indirect ShaderData.
[blender.git] / intern / CMakeLists.txt
index 42f6ca4c53eb12a96301b61b8a748a7e366925f3..43e5b6bff3e443cfc3e508241cd9d518d83e51a9 100644 (file)
 add_subdirectory(string)
 add_subdirectory(ghost)
 add_subdirectory(guardedalloc)
 add_subdirectory(string)
 add_subdirectory(ghost)
 add_subdirectory(guardedalloc)
+add_subdirectory(libmv)
 add_subdirectory(memutil)
 add_subdirectory(opencolorio)
 add_subdirectory(mikktspace)
 add_subdirectory(memutil)
 add_subdirectory(opencolorio)
 add_subdirectory(mikktspace)
-add_subdirectory(raskter)
+add_subdirectory(glew-mx)
+add_subdirectory(eigen)
 
 if(WITH_AUDASPACE)
        add_subdirectory(audaspace)
 
 if(WITH_AUDASPACE)
        add_subdirectory(audaspace)
@@ -72,12 +74,8 @@ if(WITH_BULLET)
        add_subdirectory(rigidbody)
 endif()
 
        add_subdirectory(rigidbody)
 endif()
 
-if(WITH_COMPOSITOR)
-       add_subdirectory(opencl)
-endif()
-
-if(WITH_OPENNL)
-       add_subdirectory(opennl)
+if(WITH_OPENSUBDIV)
+       add_subdirectory(opensubdiv)
 endif()
 
 # only windows needs utf16 converter
 endif()
 
 # only windows needs utf16 converter
@@ -85,3 +83,6 @@ if(WIN32)
        add_subdirectory(utfconv)
 endif()
 
        add_subdirectory(utfconv)
 endif()
 
+if(WITH_OPENVDB)
+       add_subdirectory(openvdb)
+endif()