register_node_type_cmp_lensdist(ntypelist);
register_node_type_cmp_transform(ntypelist);
register_node_type_cmp_stabilize2d(ntypelist);
+ register_node_type_cmp_moviedistort(ntypelist);
+ register_node_type_cmp_movieundistort(ntypelist);
}
static void registerShaderNodes(ListBase *ntypelist)