doxygen: prevent GPL license block from being parsed as doxygen comment.
[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
index ed2ba46..647bad4 100644 (file)
@@ -1,4 +1,4 @@
-/**
+/*
  * $Id$
  *
  * ***** BEGIN GPL LICENSE BLOCK *****
 #include "BKE_font.h"
 #include "BKE_global.h"
 #include "BKE_library.h"
+#include "BKE_main.h"
 #include "BKE_mball.h"
 #include "BKE_report.h"
-#include "BKE_utildefines.h"
+
 #include "BKE_packedFile.h"
 #include "BKE_sequencer.h" /* free seq clipboard */
 #include "BKE_material.h" /* clear_matcopybuf */
 
 #include "RE_pipeline.h"               /* RE_ free stuff */
 
-#ifndef DISABLE_PYTHON
+#ifdef WITH_PYTHON
 #include "BPY_extern.h"
 #endif
 
+#ifdef WITH_GAMEENGINE
 #include "SYS_System.h"
+#endif
+#include "GHOST_Path-api.h"
 
 #include "RNA_define.h"
 
 #include "UI_interface.h"
 #include "BLF_api.h"
 
-#include "gpu_buffers.h"
+#include "GPU_buffers.h"
 #include "GPU_extensions.h"
 #include "GPU_draw.h"
 
 #include "BKE_depsgraph.h"
 #include "BKE_sound.h"
+#include "GHOST_C-api.h"
 
 static void wm_init_reports(bContext *C)
 {
@@ -107,13 +112,15 @@ static void wm_free_reports(bContext *C)
 
 
 /* only called once, for startup */
-void WM_init(bContext *C, int argc, char **argv)
+void WM_init(bContext *C, int argc, const char **argv)
 {
 
        if (!G.background) {
                wm_ghost_init(C);       /* note: it assigns C to ghost! */
                wm_init_cursor_data();
        }
+       GHOST_CreateSystemPaths();
+
        wm_operatortype_init();
        
        set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
@@ -125,24 +132,29 @@ void WM_init(bContext *C, int argc, char **argv)
        ED_file_init();                 /* for fsmenu */
        ED_init_node_butfuncs();        
        
-       BLF_init(11, U.dpi);
+       BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
        BLF_lang_init();
        
        /* get the default database, plus a wm */
-       WM_read_homefile(C, NULL);
+       WM_read_homefile(C, NULL, G.factory_startup);
 
        /* note: there is a bug where python needs initializing before loading the
-        * .B25.blend because it may contain PyDrivers. It also needs to be after
+        * startup.blend because it may contain PyDrivers. It also needs to be after
         * initializing space types and other internal data.
         *
         * However cant redo this at the moment. Solution is to load python
         * before WM_read_homefile() or make py-drivers check if python is running.
         * Will try fix when the crash can be repeated. - campbell. */
 
-#ifndef DISABLE_PYTHON
-       BPY_set_context(C); /* necessary evil */
-       BPY_start_python(argc, argv);
-       BPY_load_user_modules(C);
+#ifdef WITH_PYTHON
+       BPY_context_set(C); /* necessary evil */
+       BPY_python_start(argc, argv);
+
+       BPY_driver_reset();
+       BPY_modules_load_user(C);
+#else
+       (void)argc; /* unused */
+       (void)argv; /* unused */
 #endif
 
        wm_init_reports(C); /* reports cant be initialized before the wm */
@@ -163,8 +175,15 @@ void WM_init(bContext *C, int argc, char **argv)
        
        G.ndofdevice = -1;      /* XXX bad initializer, needs set otherwise buttons show! */
        
-       read_Blog();
-       BLI_strncpy(G.lib, G.sce, FILE_MAX);
+       WM_read_history();
+
+       /* allow a path of "", this is what happens when making a new file */
+       /*
+       if(G.main->name[0] == 0)
+               BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
+       */
+
+       BLI_strncpy(G.lib, G.main->name, FILE_MAX);
 
 }
 
@@ -182,18 +201,119 @@ void WM_init_splash(bContext *C)
        }
 }
 
-void WM_init_game(bContext *C)
+static ScrArea *biggest_view3d(bContext *C)
+{
+       bScreen *sc= CTX_wm_screen(C);
+       ScrArea *sa, *big= NULL;
+       int size, maxsize= 0;
+
+       for(sa= sc->areabase.first; sa; sa= sa->next) {
+               if(sa->spacetype==SPACE_VIEW3D) {
+                       size= sa->winx * sa->winy;
+                       if(size > maxsize) {
+                               maxsize= size;
+                               big= sa;
+                       }
+               }
+       }
+       return big;
+}
+
+int WM_init_game(bContext *C)
 {
-       //XXX copied from WM_init_splash we may not even need those "window" related code
-       //XXX not working yet, it fails at the game_start_operator pool (it needs an area)
        wmWindowManager *wm= CTX_wm_manager(C);
-       wmWindow *prevwin= CTX_wm_window(C);
-       
-       if(wm->windows.first) {
-               CTX_wm_window_set(C, wm->windows.first);
+       wmWindow* win;
+
+       ScrArea *sa;
+       ARegion *ar= NULL;
+
+       Scene *scene= CTX_data_scene(C);
+
+       if (!scene) {
+               // XXX, this should not be needed.
+               Main *bmain = CTX_data_main(C);
+               scene= bmain->scene.first;
+       }
+
+       win = wm->windows.first;
+
+       //first to get a valid window
+       if(win)
+               CTX_wm_window_set(C, win);
+
+       sa = biggest_view3d(C);
+
+       if(sa)
+       {
+               for(ar=sa->regionbase.first; ar; ar=ar->next) {
+                       if(ar->regiontype == RGN_TYPE_WINDOW) {
+                               break;
+                       }
+               }
+       }
+
+       // if we have a valid 3D view
+       if (sa && ar) {
+               ARegion *arhide;
+
+               CTX_wm_area_set(C, sa);
+               CTX_wm_region_set(C, ar);
+
+               /* disable quad view */
+               if(ar->alignment == RGN_ALIGN_QSPLIT)
+                       WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
+
+               /* toolbox, properties panel and header are hidden */
+               for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
+                       if(arhide->regiontype != RGN_TYPE_WINDOW) {
+                               if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
+                                       ED_region_toggle_hidden(C, arhide);
+                               }
+                       }
+               }
+
+               /* full screen the area */
+               if(!sa->full) {
+                       ED_screen_full_toggle(C, wm->windows.first, sa);
+               }
+
+               /* Fullscreen */
+               if(scene->gm.fullscreen) {
+                       WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
+                       wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
+                       ar->winx = ar->winrct.xmax + 1;
+                       ar->winy = ar->winrct.ymax + 1;
+               }
+               else
+               {
+                       GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
+                       ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
+                       ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
+                       ar->winx = ar->winrct.xmax + 1;
+                       ar->winy = ar->winrct.ymax + 1;
+                       GHOST_DisposeRectangle(rect);
+               }
+
                WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
-               CTX_wm_window_set(C, prevwin);
+
+               return 1;
+       }
+       else
+       {
+               ReportTimerInfo *rti;
+
+               BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
+
+               /* After adding the report to the global list, reset the report timer. */
+               WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
+
+               /* Records time since last report was added */
+               wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
+
+               rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
+               wm->reports.reporttimer->customdata = rti;
        }
+       return 0;
 }
 
 /* free strings of open recent files */
@@ -202,7 +322,7 @@ static void free_openrecent(void)
        struct RecentFile *recent;
        
        for(recent = G.recent_files.first; recent; recent=recent->next)
-               MEM_freeN(recent->filename);
+               MEM_freeN(recent->filepath);
        
        BLI_freelistN(&(G.recent_files));
 }
@@ -215,10 +335,10 @@ extern wchar_t *copybuf;
 extern wchar_t *copybufinfo;
 
        // XXX copy/paste buffer stuff...
-extern void free_anim_copybuf(); 
-extern void free_anim_drivers_copybuf(); 
-extern void free_fmodifiers_copybuf(); 
-extern void free_posebuf(); 
+extern void free_anim_copybuf(void); 
+extern void free_anim_drivers_copybuf(void); 
+extern void free_fmodifiers_copybuf(void); 
+extern void free_posebuf(void); 
 
 /* called in creator.c even... tsk, split this! */
 void WM_exit(bContext *C)
@@ -290,7 +410,7 @@ void WM_exit(bContext *C)
 //     free_txt_data();
        
 
-#ifndef DISABLE_PYTHON
+#ifdef WITH_PYTHON
        /* XXX - old note */
        /* before free_blender so py's gc happens while library still exists */
        /* needed at least for a rare sigsegv that can happen in pydrivers */
@@ -298,7 +418,7 @@ void WM_exit(bContext *C)
        /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
         * so decref'ing them after python ends causes bad problems every time
         * the pyDriver bug can be fixed if it happens again we can deal with it then */
-       BPY_end_python();
+       BPY_python_end();
 #endif
 
        if (!G.background) {
@@ -321,13 +441,16 @@ void WM_exit(bContext *C)
        UI_exit();
        BKE_userdef_free();
 
-       RNA_exit(); /* should be after BPY_end_python so struct python slots are cleared */
+       RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
        
        wm_ghost_exit();
 
        CTX_free(C);
-       
+#ifdef WITH_GAMEENGINE
        SYS_DeleteSystem(SYS_GetSystem());
+#endif
+       
+       GHOST_DisposeSystemPaths();
 
        if(MEM_get_memory_blocks_in_use()!=0) {
                printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use());