2.5 audio cleanup:
[blender.git] / source / blender / editors / screen / screen_edit.c
index 4ee92efc1c125c03eb0e5386974d2cff5bff49b6..5519b2609a1494dda08edc354fee7278d5fcafa9 100644 (file)
@@ -31,6 +31,8 @@
 #include "DNA_vec_types.h"
 #include "DNA_scene_types.h"
 #include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
 
 #include "BLI_blenlib.h"
 
@@ -38,7 +40,9 @@
 #include "BKE_global.h"
 #include "BKE_library.h"
 #include "BKE_main.h"
+#include "BKE_node.h"
 #include "BKE_screen.h"
+#include "BKE_scene.h"
 #include "BKE_utildefines.h"
 
 #include "BIF_gl.h"
@@ -50,6 +54,7 @@
 #include "ED_screen.h"
 #include "ED_screen_types.h"
 
+/* XXX actually should be not here... solve later */
 #include "wm_subwindow.h"
 
 #include "screen_intern.h"     /* own module include */
@@ -400,7 +405,7 @@ ScrArea *area_split(wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac
 
 /* empty screen, with 1 dummy area without spacedata */
 /* uses window size */
-bScreen *screen_add(wmWindow *win, Scene *scene, char *name)
+bScreen *ED_screen_add(wmWindow *win, Scene *scene, char *name)
 {
        bScreen *sc;
        ScrVert *sv1, *sv2, *sv3, *sv4;
@@ -408,6 +413,7 @@ bScreen *screen_add(wmWindow *win, Scene *scene, char *name)
        sc= alloc_libblock(&G.main->screen, ID_SCR, name);
        sc->scene= scene;
        sc->do_refresh= 1;
+       sc->winid= win->winid;
        
        sv1= screen_addvert(sc, 0, 0);
        sv2= screen_addvert(sc, 0, win->sizey-1);
@@ -460,7 +466,6 @@ static void screen_copy(bScreen *to, bScreen *from)
                sa->spacedata.first= sa->spacedata.last= NULL;
                sa->regionbase.first= sa->regionbase.last= NULL;
                sa->actionzones.first= sa->actionzones.last= NULL;
-               sa->scriptlink.totscript= 0;
                
                area_copy_data(sa, saf, 0);
        }
@@ -863,30 +868,47 @@ static void scrarea_draw_shape_light(ScrArea *sa, char dir)
        glDisable(GL_BLEND);
 }
 
-/** screen edges drawing **/
-static void drawscredge_area(ScrArea *sa)
+static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a) 
 {
-       short x1= sa->v1->vec.x;
-       short y1= sa->v1->vec.y;
-       short x2= sa->v3->vec.x;
-       short y2= sa->v3->vec.y;
-       
-       cpack(0x0);
-       
        /* right border area */
-       sdrawline(x2, y1, x2, y2);
+       if(x2<sizex-1)
+               sdrawline(x2+a, y1, x2+a, y2);
        
        /* left border area */
-       if(x1>0) { /* otherwise it draws the emboss of window over */
-               sdrawline(x1, y1, x1, y2);
-       }
+       if(x1>0)  /* otherwise it draws the emboss of window over */
+               sdrawline(x1+a, y1, x1+a, y2);
        
        /* top border area */
-       sdrawline(x1, y2, x2, y2);
+       if(y2<sizey-1)
+               sdrawline(x1, y2+a, x2, y2+a);
        
        /* bottom border area */
-       sdrawline(x1, y1, x2, y1);
+       if(y1>0)
+               sdrawline(x1, y1+a, x2, y1+a);
+       
+}
+
+/** screen edges drawing **/
+static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
+{
+       short x1= sa->v1->vec.x;
+       short y1= sa->v1->vec.y;
+       short x2= sa->v3->vec.x;
+       short y2= sa->v3->vec.y;
+       short a, rt;
+       
+       rt= CLAMPIS(G.rt, 0, 16);
        
+       if(center==0) {
+               cpack(0x505050);
+               for(a=-rt; a<=rt; a++)
+                       if(a!=0)
+                               drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, a);
+       }
+       else {
+               cpack(0x0);
+               drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
+       }
 }
 
 /* ****************** EXPORTED API TO OTHER MODULES *************************** */
@@ -898,12 +920,16 @@ bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
        if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */
        
        /* make new empty screen: */
-       newsc= screen_add(win, sc->scene, sc->id.name+2);
+       newsc= ED_screen_add(win, sc->scene, sc->id.name+2);
        /* copy all data */
        screen_copy(newsc, sc);
        /* set in window */
        win->screen= newsc;
        
+       /* store identifier */
+       win->screen->winid= win->winid;
+       BLI_strncpy(win->screenname, win->screen->id.name+2, 21);
+
        return newsc;
 }
 
@@ -931,6 +957,10 @@ void ED_screen_do_listen(wmWindow *win, wmNotifier *note)
        
        /* generic notes */
        switch(note->category) {
+               case NC_WM:
+                       if(note->data==ND_FILEREAD)
+                               win->screen->do_draw= 1;
+                       break;
                case NC_WINDOW:
                        win->screen->do_draw= 1;
                        break;
@@ -958,9 +988,11 @@ void ED_screen_draw(wmWindow *win)
        for(sa= win->screen->areabase.first; sa; sa= sa->next) {
                if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
                if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
-               drawscredge_area(sa);
+               drawscredge_area(sa, win->sizex, win->sizey, 0);
        }
-
+       for(sa= win->screen->areabase.first; sa; sa= sa->next)
+               drawscredge_area(sa, win->sizex, win->sizey, 1);
+       
        /* blended join arrow */
        if (sa1 && sa2) {
                dir = area_getorientation(win->screen, sa1, sa2);
@@ -988,7 +1020,7 @@ void ED_screen_draw(wmWindow *win)
                scrarea_draw_shape_light(sa1, dira);
        }
        
-       if(G.f & G_DEBUG) printf("draw screen\n");
+//     if(G.f & G_DEBUG) printf("draw screen\n");
        win->screen->do_draw= 0;
 }
 
@@ -1081,12 +1113,20 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
                WM_event_remove_window_timer(window, screen->animtimer);
        screen->animtimer= NULL;
        
+       if(screen->mainwin)
+               wm_subwindow_close(window, screen->mainwin);
+       screen->mainwin= 0;
+       screen->subwinactive= 0;
+       
        for(ar= screen->regionbase.first; ar; ar= ar->next)
                ED_region_exit(C, ar);
 
        for(sa= screen->areabase.first; sa; sa= sa->next)
                ED_area_exit(C, sa);
 
+       /* mark it available for use for other windows */
+       screen->winid= 0;
+       
        CTX_wm_window_set(C, prevwin);
 }
 
@@ -1095,14 +1135,22 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
 /* case when on area-edge or in azones, or outside window */
 static void screen_cursor_set(wmWindow *win, wmEvent *event)
 {
+       AZone *az= NULL;
        ScrArea *sa;
        
        for(sa= win->screen->areabase.first; sa; sa= sa->next)
-               if(is_in_area_actionzone(sa, event->x, event->y))
+               if((az=is_in_area_actionzone(sa, event->x, event->y)))
                        break;
        
        if(sa) {
-               WM_cursor_set(win, CURSOR_EDIT);
+               if(az->type==AZONE_AREA)
+                       WM_cursor_set(win, CURSOR_EDIT);
+               else if(az->type==AZONE_REGION) {
+                       if(az->x1==az->x2)
+                               WM_cursor_set(win, CURSOR_X_MOVE);
+                       else
+                               WM_cursor_set(win, CURSOR_Y_MOVE);
+               }
        }
        else {
                ScrEdge *actedge= screen_find_active_scredge(win->screen, event->x, event->y);
@@ -1188,24 +1236,35 @@ int ED_screen_area_active(const bContext *C)
 
 /* operator call, WM + Window + screen already existed before */
 /* Do NOT call in area/region queues! */
-void ed_screen_set(bContext *C, bScreen *sc)
+void ED_screen_set(bContext *C, bScreen *sc)
 {
+       wmWindow *win= CTX_wm_window(C);
        bScreen *oldscreen= CTX_wm_screen(C);
+       ID *id;
+       
+       /* validate screen, it's called with notifier reference */
+       for(id= CTX_data_main(C)->screen.first; id; id= id->next)
+               if(sc == (bScreen *)id)
+                       break;
+       if(id==NULL) 
+               return;
+       
+       /* check for valid winid */
+       if(sc->winid!=0 && sc->winid!=win->winid)
+               return;
        
        if(sc->full) {                          /* find associated full */
                bScreen *sc1;
-               for(sc1= G.main->screen.first; sc1; sc1= sc1->id.next) {
+               for(sc1= CTX_data_main(C)->screen.first; sc1; sc1= sc1->id.next) {
                        ScrArea *sa= sc1->areabase.first;
                        if(sa->full==sc) {
                                sc= sc1;
                                break;
                        }
                }
-               if(sc1==NULL) printf("set screen error\n");
        }
        
        if (oldscreen != sc) {
-               wmWindow *win= CTX_wm_window(C);
                wmTimer *wt= oldscreen->animtimer;
                
                /* we put timer to sleep, so screen_exit has to think there's no timer */
@@ -1219,16 +1278,78 @@ void ed_screen_set(bContext *C, bScreen *sc)
                win->screen= sc;
                CTX_wm_window_set(C, win);      // stores C->wm.screen... hrmf
                
+               /* prevent multiwin errors */
+               sc->winid= win->winid;
+               
                ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
                WM_event_add_notifier(C, NC_WINDOW, NULL);
+               
+               /* makes button hilites work */
+               WM_event_add_mousemove(C);
        }
 }
 
+/* only call outside of area/region loops */
+void ED_screen_set_scene(bContext *C, Scene *scene)
+{
+       bScreen *sc;
+       bScreen *curscreen= CTX_wm_screen(C);
+       
+       for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
+               if((U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
+                       
+                       if(scene != sc->scene) {
+                               /* all areas endlocalview */
+                       // XXX  ScrArea *sa= sc->areabase.first;
+                       //      while(sa) {
+                       //              endlocalview(sa);
+                       //              sa= sa->next;
+                       //      }               
+                               sc->scene= scene;
+                       }
+                       
+               }
+       }
+       
+       //  copy_view3d_lock(0);        /* space.c */
+       
+       /* are there cameras in the views that are not in the scene? */
+       for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
+               if( (U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
+                       ScrArea *sa= sc->areabase.first;
+                       while(sa) {
+                               SpaceLink *sl= sa->spacedata.first;
+                               while(sl) {
+                                       if(sl->spacetype==SPACE_VIEW3D) {
+                                               View3D *v3d= (View3D*) sl;
+                                               if (!v3d->camera || !object_in_scene(v3d->camera, scene)) {
+                                                       v3d->camera= scene_find_camera(sc->scene);
+                                                       // XXX if (sc==curscreen) handle_view3d_lock();
+                                                       if (!v3d->camera && v3d->persp==V3D_CAMOB) 
+                                                               v3d->persp= V3D_PERSP;
+                                               }
+                                       }
+                                       sl= sl->next;
+                               }
+                               sa= sa->next;
+                       }
+               }
+       }
+       
+       CTX_data_scene_set(C, scene);
+       set_scene_bg(scene);
+       
+       ED_update_for_newframe(C, 1);
+       
+       /* complete redraw */
+       WM_event_add_notifier(C, NC_WINDOW, NULL);
+       
+}
+
 /* this function toggles: if area is full then the parent will be restored */
-void ed_screen_fullarea(bContext *C)
+void ed_screen_fullarea(bContext *C, ScrArea *sa)
 {
        bScreen *sc, *oldscreen;
-       ScrArea *sa= CTX_wm_area(C);
        
        if(sa==NULL) {
                return;
@@ -1260,7 +1381,7 @@ void ed_screen_fullarea(bContext *C)
                                // in autoplay screens the headers are disabled by 
                                // default. So use the old headertype instead
                        
-                       area_copy_data(old, CTX_wm_area(C), 1); /*  1 = swap spacelist */
+                       area_copy_data(old, sa, 1);     /*  1 = swap spacelist */
                        
                        old->full= NULL;
                        
@@ -1268,10 +1389,10 @@ void ed_screen_fullarea(bContext *C)
                        sc->animtimer= oldscreen->animtimer;
                        oldscreen->animtimer= NULL;
                        
-                       ed_screen_set(C, sc);
+                       ED_screen_set(C, sc);
                        
                        free_screen(oldscreen);
-                       free_libblock(&G.main->screen, oldscreen);
+                       free_libblock(&CTX_data_main(C)->screen, oldscreen);
                }
        }
        else {
@@ -1280,12 +1401,12 @@ void ed_screen_fullarea(bContext *C)
                oldscreen= CTX_wm_screen(C);
 
                /* is there only 1 area? */
-               if(oldscreen->areabase.first==CTX_wm_screen(C)->areabase.last) return;
-               if(CTX_wm_area(C)->spacetype==SPACE_INFO) return;
+               if(oldscreen->areabase.first==oldscreen->areabase.last) return;
                
                oldscreen->full = SCREENFULL;
                
-               sc= screen_add(CTX_wm_window(C), CTX_data_scene(C), "temp");
+               sc= ED_screen_add(CTX_wm_window(C), CTX_data_scene(C), "temp");
+               sc->full = SCREENFULL; // XXX
                
                /* timer */
                sc->animtimer= oldscreen->animtimer;
@@ -1297,13 +1418,13 @@ void ed_screen_fullarea(bContext *C)
 
                /* copy area */
                newa= newa->prev;
-               area_copy_data(newa, CTX_wm_area(C), 1);        /* 1 = swap spacelist */
+               area_copy_data(newa, sa, 1);    /* 1 = swap spacelist */
 
-               CTX_wm_area(C)->full= oldscreen;
+               sa->full= oldscreen;
                newa->full= oldscreen;
-               newa->next->full= oldscreen;
+               newa->next->full= oldscreen; // XXX
 
-               ed_screen_set(C, sc);
+               ED_screen_set(C, sc);
        }
 
        /* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
@@ -1313,12 +1434,18 @@ void ed_screen_fullarea(bContext *C)
 
 }
 
-void ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
+int ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
 {
+       if(sa==NULL)
+               return 0;
+       
        if(sa->full==0)
-               ed_screen_fullarea(C);
+               ed_screen_fullarea(C, sa);
 
+       /* CTX_wm_area(C) is new area */
        ED_area_newspace(C, CTX_wm_area(C), type);
+       
+       return 1;
 }
 
 void ED_screen_full_prevspace(bContext *C)
@@ -1328,10 +1455,13 @@ void ED_screen_full_prevspace(bContext *C)
        ED_area_prevspace(C);
        
        if(sa->full)
-               ed_screen_fullarea(C);
+               ed_screen_fullarea(C, sa);
 }
 
-void ED_screen_animation_timer(bContext *C, int enable)
+/* redraws: uses defines from stime->redraws 
+ * enable: 1 - forward on, -1 - backwards on, 0 - off
+ */
+void ED_screen_animation_timer(bContext *C, int redraws, int enable)
 {
        bScreen *screen= CTX_wm_screen(C);
        wmWindow *win= CTX_wm_window(C);
@@ -1341,7 +1471,70 @@ void ED_screen_animation_timer(bContext *C, int enable)
                WM_event_remove_window_timer(win, screen->animtimer);
        screen->animtimer= NULL;
        
-       if(enable)
+       if(enable) {
+               struct ScreenAnimData *sad= MEM_mallocN(sizeof(ScreenAnimData), "ScreenAnimData");
+               
                screen->animtimer= WM_event_add_window_timer(win, TIMER0, (1.0/FPS));
+               sad->ar= CTX_wm_region(C);
+               sad->redraws= redraws;
+               sad->flag= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
+               screen->animtimer->customdata= sad;
+               
+       }
+       /* notifier catched by top header, for button */
+       WM_event_add_notifier(C, NC_SCREEN|ND_ANIMPLAY, screen);
+}
+
+unsigned int ED_screen_view3d_layers(bScreen *screen)
+{
+       if(screen) {
+               unsigned int layer= screen->scene->lay; /* as minimum this */
+               ScrArea *sa;
+               
+               /* get all used view3d layers */
+               for(sa= screen->areabase.first; sa; sa= sa->next) {
+                       if(sa->spacetype==SPACE_VIEW3D)
+                               layer |= ((View3D *)sa->spacedata.first)->lay;
+               }
+               return layer;
+       }
+       return 0;
 }
 
+
+/* results in fully updated anim system */
+void ED_update_for_newframe(const bContext *C, int mute)
+{
+       bScreen *screen= CTX_wm_screen(C);
+       Scene *scene= screen->scene;
+       
+       //extern void audiostream_scrub(unsigned int frame);    /* seqaudio.c */
+       
+       /* this function applies the changes too */
+       /* XXX future: do all windows */
+       scene_update_for_newframe(scene, ED_screen_view3d_layers(screen)); /* BKE_scene.h */
+       
+       //if ( (CFRA>1) && (!mute) && (scene->audio.flag & AUDIO_SCRUB)) 
+       //      audiostream_scrub( CFRA );
+       
+       /* 3d window, preview */
+       //BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
+       
+       /* all movie/sequence images */
+       //BIF_image_update_frame();
+       
+       /* composite */
+       if(scene->use_nodes && scene->nodetree)
+               ntreeCompositTagAnimated(scene->nodetree);
+       
+       /* update animated texture nodes */
+       {
+               Tex *tex;
+               for(tex= CTX_data_main(C)->tex.first; tex; tex= tex->id.next)
+                       if( tex->use_nodes && tex->nodetree ) {
+                               ntreeTexTagAnimated( tex->nodetree );
+                       }
+       }
+}
+
+