proportional editing keys now work when editing masks.
[blender.git] / source / blender / editors / include / ED_object.h
index 8dc83df297712fa246ea28d5376f53d171a4618e..9c10a270ef8fd432d927f52c690cd98be5f115fe 100644 (file)
@@ -90,6 +90,7 @@ struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
 
 void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
 void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
+void ED_keymap_proportional_maskmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
 void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap,
                                      const short do_connected);