def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
col = layout.column(align=True)
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
image_paint = context.image_paint_object
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
if brush is None: # unlikely but can happen