merge with trunk at r31523
[blender.git] / projectfiles_vc9 / blender / editors / ED_editors.vcproj
index 12cb98c0a2ad1094e6503b1288d1ddb69f21c265..60a24a6d0b2328479f93819aca66060e7b2f6f1f 100644 (file)
@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="Windows-1252"?>\r
 <VisualStudioProject\r
        ProjectType="Visual C++"\r
-       Version="9,00"\r
+       Version="9.00"\r
        Name="ED_editors"\r
        ProjectGUID="{FB88301F-F725-401B-ACD7-D2ABBF333B71}"\r
        RootNamespace="BL_editors"\r
@@ -44,8 +44,8 @@
                                Name="VCCLCompilerTool"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\editors\interface;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin;..\..\..\..\lib\windows\openal\include;..\..\..\..\lib\windows\jack\include"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_FREETYPE2;WITH_INTERNATIONAL;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG;WITH_SDL;WITH_OPENAL;WITH_JACK"\r
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin;..\..\..\source\blender\bmesh"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_FREETYPE2;WITH_INTERNATIONAL;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\editors\interface;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin;..\..\..\..\lib\windows\openal\include;..\..\..\..\lib\windows\jack\include"\r
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_BF_INTERNATIONAL;WITH_FREETYPE2;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1;WITH_FFMPEG;WITH_SDL;WITH_OPENAL;WITH_JACK"\r
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin;..\..\..\source\blender\bmesh"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_BF_INTERNATIONAL;WITH_FREETYPE2;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1;WITH_FFMPEG"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                RelativePath="..\..\..\source\blender\editors\include\ED_info.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\editors\include\ED_interface.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\editors\include\ED_keyframes_draw.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\editors\include\ED_node.h"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\source\blender\editors\include\ED_numinput.h"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\editors\include\ED_object.h"\r
                                >\r
                <Filter\r
                        Name="space_view3d"\r
                        >\r
-                       <File\r
-                               RelativePath="..\..\..\source\blender\editors\space_view3d\drawanimviz.c"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\editors\space_view3d\drawarmature.c"\r
                                >\r
                                RelativePath="..\..\..\source\blender\editors\util\editmode_undo.c"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\source\blender\editors\util\numinput.c"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\editors\util\undo.c"\r
                                >\r
                                RelativePath="..\..\..\source\blender\editors\transform\transform_ndofinput.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\editors\transform\transform_numinput.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\editors\transform\transform_ops.c"\r
                                >\r
                        Name="mesh"\r
                        >\r
                        <File\r
-                               RelativePath="..\..\..\source\blender\editors\mesh\editface.c"\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\bmesh_select.c"\r
                                >\r
                        </File>\r
                        <File\r
-                               RelativePath="..\..\..\source\blender\editors\mesh\editmesh.c"\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\bmesh_selecthistory.c"\r
                                >\r
                        </File>\r
                        <File\r
-                               RelativePath="..\..\..\source\blender\editors\mesh\editmesh_add.c"\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\bmesh_tools.c"\r
                                >\r
                        </File>\r
                        <File\r
-                               RelativePath="..\..\..\source\blender\editors\mesh\editmesh_lib.c"\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\bmeshutils.c"\r
                                >\r
                        </File>\r
                        <File\r
-                               RelativePath="..\..\..\source\blender\editors\mesh\editmesh_loop.c"\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\editbmesh_add.c"\r
                                >\r
                        </File>\r
                        <File\r
-                               RelativePath="..\..\..\source\blender\editors\mesh\editmesh_mods.c"\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\editbmesh_bvh.c"\r
                                >\r
                        </File>\r
                        <File\r
-                               RelativePath="..\..\..\source\blender\editors\mesh\editmesh_tools.c"\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\editbmesh_bvh.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\editors\mesh\editface.c"\r
                                >\r
                        </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\editors\armature\poseSlide.c"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\source\blender\editors\armature\poseUtils.c"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\editors\armature\reeb.c"\r
                                >\r