/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
/* should be used in conjunction with an ID * to Image. */
typedef struct ImageUser {
+ struct Scene *scene; /* to retrieve render result */
+
int framenr; /* movies, sequences: current to display */
int frames; /* total amount of frames to use */
int offset, sfra; /* offset within movie, start frame in global time */
- short fie_ima, cycl; /* fields/image in movie, cyclic flag */
- short flag, ok;
-
+ char fie_ima, cycl; /* fields/image in movie, cyclic flag */
+ char ok, pad;
+
short multi_index, layer, pass; /* listbase indices, for menu browsing or retrieve buffer */
- /* short menunr; */ /* localized menu entry, for handling browse event */
- short pad;
- struct Scene *scene; /* to retrieve render result */
+ short flag;
+
+ int pad2;
+
} ImageUser;
/* iuser->flag */