BGE patch: local/global flag to distance contraint actuator.
[blender.git] / source / gameengine / Ketsji / KX_ConstraintActuator.h
index 99c09c1e5ccc8da9e9b41694bcd667f98a81c5ac..b2ef0dae55354b3403ce870c290f189626a63511 100644 (file)
@@ -99,7 +99,8 @@ protected:
                KX_ACT_CONSTRAINT_NORMAL = 64,
                KX_ACT_CONSTRAINT_MATERIAL = 128,
                KX_ACT_CONSTRAINT_PERMANENT = 256,
-               KX_ACT_CONSTRAINT_DISTANCE = 512
+               KX_ACT_CONSTRAINT_DISTANCE = 512,
+               KX_ACT_CONSTRAINT_LOCAL = 1024
        };
        bool IsValidMode(KX_CONSTRAINTTYPE m); 
        bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);