BGE patch: local/global flag to distance contraint actuator.
[blender.git] / source / gameengine / Physics / Bullet / CcdPhysicsController.cpp
index f1e30b4a1e3093ea1aafdb334e39399d714458dc..f17cfb79e92afbd4ea4da12f8bdeca4610745cdf 100644 (file)
@@ -963,7 +963,7 @@ void                CcdPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,floa
 {
 
        btVector3 linVel(lin_velX,lin_velY,lin_velZ);
-       if (m_object && linVel.length2() > (SIMD_EPSILON*SIMD_EPSILON))
+       if (m_object/* && linVel.length2() > (SIMD_EPSILON*SIMD_EPSILON)*/)
        {
                m_object->activate(true);
                if (m_object->isStaticObject())