fix for minor annoyance - when extruding a circle there would always be one face...
[blender.git] / source / blender / bmesh / operators / bmo_primitive.c
index 38096b4ca6f82e156ab91e6872baac0373f2cd4e..b8f154350ea48cf2eca98e6106733a9e2002cdce 100644 (file)
@@ -560,7 +560,7 @@ void bmo_create_circle_exec(BMesh *bm, BMOperator *op)
        if (!a)
                return;
 
        if (!a)
                return;
 
-       BM_edge_create(bm, lastv1, firstv1, NULL, FALSE);
+       BM_edge_create(bm, firstv1, lastv1, NULL, FALSE);
 
        if (cap_ends) {
                BMFace *f;
 
        if (cap_ends) {
                BMFace *f;