resolve glitch in the image space where mask editing and UVs would conflict.
[blender.git] / source / blender / blenkernel / BKE_mesh.h
index b635a37e4f625021f7a707c27a18cb9bb2d4ad50..954fb47806b24ed974ffbc55ed891c1c70556db0 100644 (file)
@@ -161,8 +161,8 @@ void BKE_mesh_convert_mfaces_to_mpolys_ex(struct ID *id,
                                           struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
                                           int totedge_i, int totface_i, int totloop_i, int totpoly_i,
                                           struct MEdge *medge, struct MFace *mface,
-                                                                                 int *totloop_r, int *totpoly_r,
-                                                                                 struct MLoop **mloop_r, struct MPoly **mpoly_r);
+                                          int *totloop_r, int *totpoly_r,
+                                          struct MLoop **mloop_r, struct MPoly **mpoly_r);
 
 void BKE_mesh_calc_normals_tessface(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]);