resolve glitch in the image space where mask editing and UVs would conflict.
[blender.git] / source / blender / editors / include / ED_image.h
index ae30b646db06057e4b27a9f72493b7eaca54a4d3..d291c500547609cd25e65ac790ea68ce11aa37ca 100644 (file)
@@ -71,7 +71,7 @@ int ED_space_image_show_paint(struct SpaceImage *sima);
 int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
 int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit);
 
-int ED_space_image_check_show_maskedit(struct SpaceImage *sima);
+int ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *sima);
 int ED_space_image_maskedit_poll(struct bContext *C);
 int ED_space_image_maskedit_mask_poll(struct bContext *C);