float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
+void ED_view3d_draw_setup_view(
+ struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ float viewmat[4][4], float winmat[4][4]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,