+
+ me = pop->s.me;
+
+ /*recalc mesh tesselation so the face origindex values point
+ to the tesselation faces themselves, instead of polys*/
+ me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata,
+ &me->pdata, me->mvert, me->totface, me->totloop, me->totpoly, 0, 1);
+ mesh_update_customdata_pointers(me);
+
+ /*force customdata update*/
+ makeDerivedMesh(scene, pop->ps.ob, NULL, CD_MASK_BAREMESH, 0);
+
+ /* Dont allow brush size below 2 */
+ if (pop->ps.brush && pop->ps.brush->size<=1)
+ pop->ps.brush->size = 2;