code cleanup: function naming, use BKE_*type* prefix.
[blender.git] / source / blender / render / intern / source / convertblender.c
index f6030c8c0b545b63315b42db6fd825c911fb25a9..5df78a3f5da0d9738b90f7a86551d6104f83cd15 100644 (file)
@@ -5868,7 +5868,7 @@ void RE_make_sticky(Scene *scene, View3D *v3d)
                                me->msticky= CustomData_add_layer(&me->vdata, CD_MSTICKY,
                                        CD_CALLOC, NULL, me->totvert);
                                
-                               where_is_object(scene, ob);
+                               BKE_object_where_is_calc(scene, ob);
                                mult_m4_m4m4(mat, re->viewmat, ob->obmat);
                                
                                ms= me->msticky;