- BGE, Some sensors, stored the event manager in 2 places (became confusing to do...
[blender.git] / source / gameengine / Ketsji / KX_TouchSensor.cpp
index c06acd4a873f2175efe76f75587903431e313573..5b23a9d0e3e7b3336e0e60436aacf23255ee7656 100644 (file)
@@ -101,8 +101,7 @@ KX_TouchSensor::KX_TouchSensor(SCA_EventManager* eventmgr,KX_GameObject* gameobj
 :SCA_ISensor(gameobj,eventmgr,T),
 m_touchedpropname(touchedpropname),
 m_bFindMaterial(bFindMaterial),
-m_bTouchPulse(bTouchPulse),
-m_eventmgr(eventmgr)
+m_bTouchPulse(bTouchPulse)
 /*m_sumoObj(sumoObj),*/
 {
 //     KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;