*vc7 projectfile update
[blender.git] / projectfiles_vc7 / blender / blender.sln
index f7a327a9fc3b9626a652b6f3210827aa25c6c696..2522bc2c805fa7d92c46075f61bf37274492dab8 100644 (file)
@@ -117,7 +117,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\g
                {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
                {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
                {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D} = {EC405272-28E3-4840-AAC2-53D6DE4E163D}
                {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
                {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
                {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
@@ -152,7 +151,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "..\gameengine\g
                {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
                {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
                {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D} = {EC405272-28E3-4840-AAC2-53D6DE4E163D}
                {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
                {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
                {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
@@ -195,10 +193,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "..\GAMEENGINE\
        ProjectSection(ProjectDependencies) = postProject
        EndProjectSection
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{EC405272-28E3-4840-AAC2-53D6DE4E163D}"
-       ProjectSection(ProjectDependencies) = postProject
-       EndProjectSection
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "..\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
        ProjectSection(ProjectDependencies) = postProject
        EndProjectSection
@@ -529,16 +523,6 @@ Global
                {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32
                {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32
                {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Debug.ActiveCfg = BlenderPlayer Debug|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Release.ActiveCfg = BlenderPlayer Release|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32
                {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
                {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
                {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32