merged changes to revisio 23915
[blender.git] / release / scripts / ui / buttons_scene.py
index 1025d11284e64739e086a2eef4fef5e6b3819b29..ed6421d0646ca56627d51c22e244147cd311fd15 100644 (file)
@@ -1,4 +1,3 @@
-
 import bpy
 
 class SceneButtonsPanel(bpy.types.Panel):
@@ -7,483 +6,22 @@ class SceneButtonsPanel(bpy.types.Panel):
        __context__ = "scene"
        
        def poll(self, context):
-               return (context.scene != None)
-
-class RenderButtonsPanel(bpy.types.Panel):
-       __space_type__ = 'PROPERTIES'
-       __region_type__ = 'WINDOW'
-       __context__ = "scene"
-       # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-       
-       def poll(self, context):
-               rd = context.scene.render_data
-               return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
+               return context.scene
 
-class SCENE_PT_render(RenderButtonsPanel):
-       __label__ = "Render"
+class SCENE_PT_scene(SceneButtonsPanel):
+       __label__ = "Scene"
        COMPAT_ENGINES = set(['BLENDER_RENDER'])
-       
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-
-               row = layout.row()
-               row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
-               row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
 
-               layout.itemR(rd, "display_mode", text="Display")
-
-class SCENE_PT_layers(RenderButtonsPanel):
-       __label__ = "Layers"
-       __default_closed__ = True
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-       
        def draw(self, context):
                layout = self.layout
                
                scene = context.scene
-               rd = scene.render_data
-
-               row = layout.row()
-               row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
-
-               col = row.column(align=True)
-               col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
-               col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
-
-               rl = rd.layers[rd.active_layer_index]
-
-               split = layout.split()
-               
-               col = split.column()
-               col.itemR(scene, "visible_layers", text="Scene")
-               col = split.column()
-               col.itemR(rl, "visible_layers", text="Layer")
-
-               layout.itemR(rl, "light_override", text="Light")
-               layout.itemR(rl, "material_override", text="Material")
-               
-               layout.itemS()
-               layout.itemL(text="Include:")
-               
-               split = layout.split()
-
-               col = split.column()
-               col.itemR(rl, "zmask")
-               row = col.row()
-               row.itemR(rl, "zmask_negate", text="Negate")
-               row.active = rl.zmask
-               col.itemR(rl, "all_z")
-
-               col = split.column()
-               col.itemR(rl, "solid")
-               col.itemR(rl, "halo")
-               col.itemR(rl, "ztransp")
-               col.itemR(rl, "sky")
-
-               col = split.column()
-               col.itemR(rl, "edge")
-               col.itemR(rl, "strand")
-               col.itemR(rl, "freestyle")
-
-               if rl.zmask:
-                       split = layout.split()
-                       split.itemL(text="Zmask Layers:")
-                       split.column().itemR(rl, "zmask_layers", text="")
-               
-               layout.itemS()
-               
-               split = layout.split()
-               
-               col = split.column()
-               col.itemL(text="Passes:")
-               col.itemR(rl, "pass_combined")
-               col.itemR(rl, "pass_z")
-               col.itemR(rl, "pass_vector")
-               col.itemR(rl, "pass_normal")
-               col.itemR(rl, "pass_uv")
-               col.itemR(rl, "pass_mist")
-               col.itemR(rl, "pass_object_index")
-
-               col = split.column()
-               col.itemL()
-               col.itemR(rl, "pass_color")
-               col.itemR(rl, "pass_diffuse")
-               row = col.row()
-               row.itemR(rl, "pass_specular")
-               row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
-               row = col.row()
-               row.itemR(rl, "pass_shadow")
-               row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
-               row = col.row()
-               row.itemR(rl, "pass_ao")
-               row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
-               row = col.row()
-               row.itemR(rl, "pass_reflection")
-               row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
-               row = col.row()
-               row.itemR(rl, "pass_refraction")
-               row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
-
-               if rl.freestyle:
-                       layout.itemS()
-
-                       split = layout.split()
-
-                       col = split.column()
-                       col.itemL(text="Freestyle:")
-                       freestyle = rl.freestyle_settings
-                       col.itemR(freestyle, "sphere_radius", text="Sphere Radius")
-                       col.itemR(freestyle, "ridges_and_valleys", text="Ridges and Valleys")
-                       col.itemR(freestyle, "suggestive_contours", text="Suggestive Contours")
-                       col.itemR(freestyle, "dkr_epsilon", text="Dkr Epsilon")
-
-                       col.itemO("scene.freestyle_module_add", text="Add Style Module")
-
-                       for i, module in enumerate(freestyle.modules):
-                               box = layout.box()
-                               box.set_context_pointer("freestyle_module", module)
-                               row = box.row(align=True)
-                               row.itemR(module, "is_displayed", text="")
-                               row.itemR(module, "module_path", text="")
-                               row.itemO("scene.freestyle_module_remove", icon='ICON_X', text="")
-                               props = row.itemO("scene.freestyle_module_move_up", icon='VICON_MOVE_UP', text="", properties=True)
-                               props.active = (i > 0)
-                               props = row.itemO("scene.freestyle_module_move_down", icon='VICON_MOVE_DOWN', text="", properties=True)
-                               props.active = (i < len(freestyle.modules) - 1)
 
-class SCENE_PT_shading(RenderButtonsPanel):
-       __label__ = "Shading"
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-               
-               split = layout.split()
-               
-               col = split.column()
-               col.itemR(rd, "render_textures", text="Textures")
-               col.itemR(rd, "render_shadows", text="Shadows")
-               col.itemR(rd, "render_sss", text="Subsurface Scattering")
-               col.itemR(rd, "render_envmaps", text="Environment Map")
-               
-               col = split.column()
-               col.itemR(rd, "render_raytracing", text="Ray Tracing")
-               col.itemR(rd, "color_management")
-               col.itemR(rd, "alpha_mode", text="Alpha")
-
-class SCENE_PT_performance(RenderButtonsPanel):
-       __label__ = "Performance"
-       __default_closed__ = True
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
+               layout.itemR(scene, "camera")
+               layout.itemR(scene, "set", text="Background")
 
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-
-               split = layout.split()
-               
-               col = split.column(align=True)
-               col.itemL(text="Threads:")
-               col.row().itemR(rd, "threads_mode", expand=True)
-               sub = col.column()
-               sub.enabled = rd.threads_mode == 'THREADS_FIXED'
-               sub.itemR(rd, "threads")
-               col.itemL(text="Tiles:")
-               col.itemR(rd, "parts_x", text="X")
-               col.itemR(rd, "parts_y", text="Y")
-
-               col = split.column()
-               col.itemL(text="Memory:")
-               sub = col.column()
-               sub.itemR(rd, "save_buffers")
-               sub.enabled = not rd.full_sample
-               sub = col.column()
-               sub.active = rd.use_compositing
-               sub.itemR(rd, "free_image_textures")
-               sub = col.column()
-               sub.active = rd.render_raytracing
-               sub.itemL(text="Acceleration structure:")
-               sub.itemR(rd, "raytrace_structure", text="")
-               if rd.raytrace_structure == "OCTREE":
-                       sub.itemR(rd, "octree_resolution", text="Resolution")
-               else:
-                       sub.itemR(rd, "use_instances", text="Instances")
-               sub.itemR(rd, "use_local_coords", text="Local Coordinates")
-
-class SCENE_PT_post_processing(RenderButtonsPanel):
-       __label__ = "Post Processing"
-       __default_closed__ = True
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-
-               split = layout.split()
-
-               col = split.column()
-               col.itemR(rd, "use_compositing")
-               col.itemR(rd, "use_sequencer")
-               
-               col = split.column()
-               col.itemR(rd, "dither_intensity", text="Dither", slider=True)
-               
-               layout.itemS()
-                               
-               split = layout.split()
-               
-               col = split.column()
-               col.itemR(rd, "fields", text="Fields")
-               sub = col.column()
-               sub.active = rd.fields
-               sub.row().itemR(rd, "field_order", expand=True)
-               sub.itemR(rd, "fields_still", text="Still")
-               
-               col = split.column()
-               col.itemR(rd, "edge")
-               sub = col.column()
-               sub.active = rd.edge
-               sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
-               sub.itemR(rd, "edge_color", text="")
-               
-               layout.itemS()
-
-               split = layout.split()
-               col = split.column()
-               col.itemR(rd, "freestyle", text="Freestyle")
-
-
-class SCENE_PT_output(RenderButtonsPanel):
-       __label__ = "Output"
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-               
-               layout.itemR(rd, "output_path", text="")
-
-               split = layout.split()
-               col = split.column()
-               col.itemR(rd, "file_format", text="")
-               col.row().itemR(rd, "color_mode", text="Color", expand=True)
-
-               col = split.column()
-               col.itemR(rd, "file_extensions")
-               col.itemR(rd, "use_overwrite")
-               col.itemR(rd, "use_placeholder")
-
-               if rd.file_format in ('AVIJPEG', 'JPEG'):
-                       split = layout.split()
-                       split.itemR(rd, "quality", slider=True)
-                       
-               elif rd.file_format == 'OPENEXR':
-                       split = layout.split()
-                       
-                       col = split.column()
-                       col.itemL(text="Codec:")
-                       col.itemR(rd, "exr_codec", text="")
-
-                       subsplit = split.split()
-                       col = subsplit.column()
-                       col.itemR(rd, "exr_half")
-                       col.itemR(rd, "exr_zbuf")
-                       col = subsplit.column()
-                       col.itemR(rd, "exr_preview")
-               
-               elif rd.file_format == 'JPEG2000':
-                       split = layout.split()
-                       col = split.column()
-                       col.itemL(text="Depth:")
-                       col.row().itemR(rd, "jpeg2k_depth", expand=True)
-
-                       col = split.column()
-                       col.itemR(rd, "jpeg2k_preset", text="")
-                       col.itemR(rd, "jpeg2k_ycc")
-                       
-               elif rd.file_format in ('CINEON', 'DPX'):
-                       split = layout.split()
-                       col = split.column()
-                       col.itemR(rd, "cineon_log", text="Convert to Log")
-
-                       col = split.column(align=True)
-                       col.active = rd.cineon_log
-                       col.itemR(rd, "cineon_black", text="Black")
-                       col.itemR(rd, "cineon_white", text="White")
-                       col.itemR(rd, "cineon_gamma", text="Gamma")
-                       
-               elif rd.file_format == 'TIFF':
-                       split = layout.split()
-                       split.itemR(rd, "tiff_bit")
-
-class SCENE_PT_encoding(RenderButtonsPanel):
-       __label__ = "Encoding"
-       __default_closed__ = True
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-       
-       def poll(self, context):
-               rd = context.scene.render_data
-               return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
-
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-
-               split = layout.split()
-               
-               split.itemR(rd, "ffmpeg_format")
-               if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
-                       split.itemR(rd, "ffmpeg_codec")
-               else:
-                       split.itemL()
-
-               split = layout.split()
-       
-               col = split.column()
-               col.itemR(rd, "ffmpeg_video_bitrate")
-               col.itemL(text="Rate:")
-               col.itemR(rd, "ffmpeg_minrate", text="Minimum")
-               col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
-               col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
-               
-               col = split.column()
-               col.itemR(rd, "ffmpeg_gopsize")
-               col.itemR(rd, "ffmpeg_autosplit")
-               col.itemL(text="Mux:")
-               col.itemR(rd, "ffmpeg_muxrate", text="Rate")
-               col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
-               
-               row = layout.row()
-               row.itemL(text="Audio:")
-               row = layout.row()
-               row.itemR(rd, "ffmpeg_audio_codec")
-               
-               split = layout.split()
-
-               col = split.column()
-               col.itemR(rd, "ffmpeg_audio_bitrate")
-               col.itemR(rd, "ffmpeg_audio_mixrate")
-               col = split.column()
-               col.itemR(rd, "ffmpeg_multiplex_audio")
-               col.itemR(rd, "ffmpeg_audio_volume")
-
-class SCENE_PT_antialiasing(RenderButtonsPanel):
-       __label__ = "Anti-Aliasing"
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-       def draw_header(self, context):
-               rd = context.scene.render_data
-
-               self.layout.itemR(rd, "antialiasing", text="")
-
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-
-               layout.active = rd.antialiasing
-
-               split = layout.split()
-               
-               col = split.column()
-               col.row().itemR(rd, "antialiasing_samples", expand=True)
-               col.itemR(rd, "full_sample")
-
-               col = split.column()
-               col.itemR(rd, "pixel_filter", text="")
-               col.itemR(rd, "filter_size", text="Size", slider=True)
-       
-class SCENE_PT_dimensions(RenderButtonsPanel):
-       __label__ = "Dimensions"
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-       def draw(self, context):
-               layout = self.layout
-               
-               scene = context.scene
-               rd = scene.render_data
-               
-               split = layout.split()
-               
-               col = split.column()
-               sub = col.column(align=True)
-               sub.itemL(text="Resolution:")
-               sub.itemR(rd, "resolution_x", text="X")
-               sub.itemR(rd, "resolution_y", text="Y")
-               sub.itemR(rd, "resolution_percentage", text="")
-               
-               sub.itemL(text="Aspect Ratio:")
-               sub.itemR(rd, "pixel_aspect_x", text="X")
-               sub.itemR(rd, "pixel_aspect_y", text="Y")
-
-               row = col.row()
-               row.itemR(rd, "use_border", text="Border")
-               rowsub = row.row()
-               rowsub.active = rd.use_border
-               rowsub.itemR(rd, "crop_to_border", text="Crop")
-               
-               col = split.column(align=True)
-               col.itemL(text="Frame Range:")
-               col.itemR(scene, "start_frame", text="Start")
-               col.itemR(scene, "end_frame", text="End")
-               col.itemR(scene, "frame_step", text="Step")
-               
-               col.itemL(text="Frame Rate:")
-               col.itemR(rd, "fps")
-               col.itemR(rd, "fps_base",text="/")
-
-class SCENE_PT_stamp(RenderButtonsPanel):
-       __label__ = "Stamp"
-       __default_closed__ = True
-       COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-       def draw_header(self, context):
-               rd = context.scene.render_data
-
-               self.layout.itemR(rd, "render_stamp", text="")
-
-       def draw(self, context):
-               layout = self.layout
-               
-               rd = context.scene.render_data
-
-               layout.active = rd.render_stamp
-
-               split = layout.split()
-               
-               col = split.column()
-               col.itemR(rd, "stamp_time", text="Time")
-               col.itemR(rd, "stamp_date", text="Date")
-               col.itemR(rd, "stamp_frame", text="Frame")
-               col.itemR(rd, "stamp_scene", text="Scene")
-               col.itemR(rd, "stamp_camera", text="Camera")
-               col.itemR(rd, "stamp_filename", text="Filename")
-               col.itemR(rd, "stamp_marker", text="Marker")
-               col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
-
-               col = split.column()
-               col.active = rd.render_stamp
-               col.itemR(rd, "stamp_foreground", slider=True)
-               col.itemR(rd, "stamp_background", slider=True)
-               col.itemR(rd, "stamp_font_size", text="Font Size")
-
-               row = layout.split(percentage=0.2)
-               row.itemR(rd, "stamp_note", text="Note")
-               sub = row.row()
-               sub.active = rd.stamp_note
-               sub.itemR(rd, "stamp_note_text", text="")
-
-class SCENE_PT_unit(RenderButtonsPanel):
+class SCENE_PT_unit(SceneButtonsPanel):
        __label__ = "Units"
-       __default_closed__ = True
        COMPAT_ENGINES = set(['BLENDER_RENDER'])
 
        def draw(self, context):
@@ -501,16 +39,12 @@ class SCENE_PT_unit(RenderButtonsPanel):
                
 class SCENE_PT_keying_sets(SceneButtonsPanel):
        __label__ = "Keying Sets"
-       __default_closed__ = True
        
        def draw(self, context):
                layout = self.layout
                
                scene = context.scene
                
-               row = layout.row()
-               row.itemL(text="Keying Sets:")
-               
                row = layout.row()
                
                col = row.column()
@@ -535,7 +69,6 @@ class SCENE_PT_keying_sets(SceneButtonsPanel):
                        
 class SCENE_PT_keying_set_paths(SceneButtonsPanel):
        __label__ = "Active Keying Set"
-       __default_closed__ = True
        
        def poll(self, context):
                return (context.scene != None) and (context.scene.active_keying_set != None)
@@ -562,8 +95,8 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
                if ksp:
                        col = layout.column()
                        col.itemL(text="Target:")
-                       col.itemR(ksp, "id")
-                       col.itemR(ksp, "rna_path")
+                       col.template_any_ID(ksp, "id", "id_type")
+                       col.template_path_builder(ksp, "rna_path", ksp.id)
                        
                        
                        row = layout.row()
@@ -579,11 +112,8 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
                        col.itemR(ksp, "grouping")
                        if ksp.grouping == 'NAMED':
                                col.itemR(ksp, "group")
-                               
-                       
-                       
 
-class SCENE_PT_physics(RenderButtonsPanel):
+class SCENE_PT_physics(SceneButtonsPanel):
        __label__ = "Gravity"
        COMPAT_ENGINES = set(['BLENDER_RENDER'])
 
@@ -599,18 +129,9 @@ class SCENE_PT_physics(RenderButtonsPanel):
 
                layout.itemR(scene, "gravity", text="")
 
-               
-bpy.types.register(SCENE_PT_render)
-bpy.types.register(SCENE_PT_layers)
-bpy.types.register(SCENE_PT_dimensions)
-bpy.types.register(SCENE_PT_antialiasing)
-bpy.types.register(SCENE_PT_shading)
-bpy.types.register(SCENE_PT_output)
-bpy.types.register(SCENE_PT_encoding)
-bpy.types.register(SCENE_PT_performance)
-bpy.types.register(SCENE_PT_post_processing)
-bpy.types.register(SCENE_PT_stamp)
+bpy.types.register(SCENE_PT_scene)             
 bpy.types.register(SCENE_PT_unit)
 bpy.types.register(SCENE_PT_keying_sets)
 bpy.types.register(SCENE_PT_keying_set_paths)
 bpy.types.register(SCENE_PT_physics)
+