Cycles: Cleanup, style
[blender.git] / intern / cycles / kernel / kernel_shadow.h
index db6f839d9edb35530d875b59f6064128af63474d..fab5946970d42186448af57efa8c487a546fc5cf 100644 (file)
@@ -379,7 +379,7 @@ ccl_device bool shadow_blocked_transparent_stepped(
         float3 *shadow)
 {
        bool blocked, is_transparent_isect;
-       if (skip_object == OBJECT_NONE) {
+       if(skip_object == OBJECT_NONE) {
                blocked = scene_intersect(kg,
                                          *ray,
                                          PATH_RAY_SHADOW_OPAQUE,