mesh bisect can now be defined with mouse input
[blender.git] / source / blender / windowmanager / intern / wm_operators.c
index fbb51702844bc9a22ffb18d8f3f3704fc6fcb3a9..b52357a8f46733c6958e679b8a431be170b3770c 100644 (file)
@@ -4256,6 +4256,7 @@ static void gesture_straightline_modal_keymap(wmKeyConfig *keyconf)
        /* assign map to operators */
        WM_modalkeymap_assign(keymap, "IMAGE_OT_sample_line");
        WM_modalkeymap_assign(keymap, "PAINT_OT_weight_gradient");
+       WM_modalkeymap_assign(keymap, "MESH_OT_bisect");
 }