remove use of gettext: _("...") style translation now its handled by rna.
[blender.git] / release / scripts / startup / bl_ui / space_logic.py
index 38b63823ff3b1f44694b9f80a0a6ca457f5dda38..869a91124d3ed903be66cb6c1f412b6267ef824d 100644 (file)
 # <pep8 compliant>
 import bpy
 from bpy.types import Header, Menu, Panel
-from blf import gettext as _
 
 
 class LOGIC_PT_properties(Panel):
     bl_space_type = 'LOGIC_EDITOR'
     bl_region_type = 'UI'
-    bl_label = _("Properties")
+    bl_label = "Properties"
 
     @classmethod
     def poll(cls, context):
@@ -38,7 +37,7 @@ class LOGIC_PT_properties(Panel):
         ob = context.active_object
         game = ob.game
 
-        layout.operator("object.game_property_new", text=_("Add Game Property"), icon='ZOOMIN')
+        layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
 
         for i, prop in enumerate(game.properties):
 
@@ -52,14 +51,14 @@ class LOGIC_PT_properties(Panel):
 
 
 class LOGIC_MT_logicbricks_add(Menu):
-    bl_label = _("Add")
+    bl_label = "Add"
 
     def draw(self, context):
         layout = self.layout
 
-        layout.operator_menu_enum("logic.sensor_add", "type", text=_("Sensor"))
-        layout.operator_menu_enum("logic.controller_add", "type", text=_("Controller"))
-        layout.operator_menu_enum("logic.actuator_add", "type", text=_("Actuator"))
+        layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
+        layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
+        layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
 
 
 class LOGIC_HT_header(Header):
@@ -75,7 +74,7 @@ class LOGIC_HT_header(Header):
 
 
 class LOGIC_MT_view(Menu):
-    bl_label = _("View")
+    bl_label = "View"
 
     def draw(self, context):
         layout = self.layout