Reserved some Bullet 2.x constraint data.
[blender.git] / source / gameengine / BlenderRoutines / BL_KetsjiEmbedStart.cpp
index a270b73c80de74b045644b4a230969c760d10110..b886e4ff54a56a6f2e6a18d7cdd5c37314bfcef0 100644 (file)
@@ -348,7 +348,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
                                rasterizer->Init();
                                
                                // start the engine
-                               ketsjiengine->StartEngine();
+                               ketsjiengine->StartEngine(true);
                                
                                // the mainloop
                                while (!exitrequested)
@@ -449,3 +449,349 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
 
        if (bfd) BLO_blendfiledata_free(bfd);
 }
+#ifdef __cplusplus
+extern "C" {
+#endif
+#include "BSE_headerbuttons.h"
+void update_for_newframe();
+#ifdef __cplusplus
+}
+#endif
+
+extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
+                                                                char* scenename,
+                                                                struct Main* maggie,
+                                                                struct SpaceIpo *sipo,
+                                                                int always_use_expand_framing)
+{
+    int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
+
+       Main* blenderdata = maggie;
+
+       char* startscenename = scenename;
+       char pathname[160];
+       strcpy (pathname, maggie->name);
+       STR_String exitstring = "";
+       BlendFileData *bfd= NULL;
+
+       bgl::InitExtensions(1);
+
+       do
+       {
+//             View3D *v3d= (View3D*) area->spacedata.first;
+
+               // get some preferences
+               SYS_SystemHandle syshandle = SYS_GetSystem();
+               bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
+               bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
+               bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
+               bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
+               bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
+               bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
+               bool usemat = false;
+
+/*             #ifdef GL_ARB_multitexture
+               if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
+                       usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
+                       int unitmax=0;
+                       glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
+                       bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
+                       //std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
+               } else {
+                       bgl::max_texture_units = 0;
+               }
+               #endif
+
+*/
+               // create the canvas, rasterizer and rendertools
+               RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
+               //canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
+               RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
+               RAS_IRasterizer* rasterizer = NULL;
+
+               // let's see if we want to use vertexarrays or not
+               int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
+               bool useVertexArrays = (usevta > 0);
+
+               bool lock_arrays = (displaylists && useVertexArrays);
+
+               if(displaylists && !useVertexArrays)
+                       rasterizer = new RAS_ListRasterizer(canvas);
+               else if (useVertexArrays && bgl::QueryVersion(1, 1))
+                       rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+               else
+                       rasterizer = new RAS_OpenGLRasterizer(canvas);
+
+               // create the inputdevices
+               KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
+               KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
+
+               // create a networkdevice
+               NG_NetworkDeviceInterface* networkdevice = new
+                       NG_LoopBackNetworkDeviceInterface();
+
+               // get an audiodevice
+               SND_DeviceManager::Subscribe();
+               SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
+               audiodevice->UseCD();
+
+               // create a ketsji/blendersystem (only needed for timing and stuff)
+               KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
+
+               // create the ketsjiengine
+               KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
+
+/*             // set the devices
+               ketsjiengine->SetKeyboardDevice(keyboarddevice);
+               ketsjiengine->SetMouseDevice(mousedevice);
+               ketsjiengine->SetNetworkDevice(networkdevice);
+               ketsjiengine->SetCanvas(canvas);
+               ketsjiengine->SetRenderTools(rendertools);
+               ketsjiengine->SetRasterizer(rasterizer);
+               ketsjiengine->SetNetworkDevice(networkdevice);
+               ketsjiengine->SetAudioDevice(audiodevice);
+               ketsjiengine->SetUseFixedTime(usefixed);
+               ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
+
+*/
+
+               // some blender stuff
+               MT_CmMatrix4x4 projmat;
+               MT_CmMatrix4x4 viewmat;
+               int i;
+
+/*             for (i = 0; i < 16; i++)
+               {
+                       float *viewmat_linear= (float*) v3d->viewmat;
+                       viewmat.setElem(i, viewmat_linear[i]);
+               }
+               for (i = 0; i < 16; i++)
+               {
+                       float *projmat_linear = (float*) area->winmat;
+                       projmat.setElem(i, projmat_linear[i]);
+               }
+*/
+/*             float camzoom = (1.41421 + (v3d->camzoom / 50.0));
+               camzoom *= camzoom;
+               camzoom = 4.0 / camzoom;
+*/
+//             ketsjiengine->SetDrawType(v3d->drawtype);
+//             ketsjiengine->SetCameraZoom(camzoom);
+/*
+               // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
+               if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
+               {
+                       exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
+                       if (bfd) BLO_blendfiledata_free(bfd);
+
+                       char basedpath[160];
+                       // base the actuator filename with respect
+                       // to the original file working directory
+                       if (exitstring != "")
+                               strcpy(basedpath, exitstring.Ptr());
+
+                       BLI_convertstringcode(basedpath, pathname, 0);
+                       bfd = load_game_data(basedpath);
+
+                       // if it wasn't loaded, try it forced relative
+                       if (!bfd)
+                       {
+                               // just add "//" in front of it
+                               char temppath[162];
+                               strcpy(temppath, "//");
+                               strcat(temppath, basedpath);
+
+                               BLI_convertstringcode(temppath, pathname, 0);
+                               bfd = load_game_data(temppath);
+                       }
+
+                       // if we got a loaded blendfile, proceed
+                       if (bfd)
+                       {
+                               blenderdata = bfd->main;
+                               startscenename = bfd->curscene->id.name + 2;
+                       }
+                       // else forget it, we can't find it
+                       else
+                       {
+                               exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
+                       }
+               }
+*/
+               Scene *blscene = NULL;
+               if (!bfd)
+               {
+                       blscene = (Scene*) maggie->scene.first;
+                       for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
+                       {
+                               if (startscenename == (sce->id.name+2))
+                               {
+                                       blscene = sce;
+                                       break;
+                               }
+                       }
+               } else {
+                       blscene = bfd->curscene;
+               }
+        int cframe,startFrame;
+               if (blscene)
+               {
+                       cframe=blscene->r.cfra;
+                       startFrame = blscene->r.sfra;
+                       blscene->r.cfra=startFrame;
+                       update_for_newframe();
+                       ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
+               }
+
+               // Quad buffered needs a special window.
+               if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+                       rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
+
+               if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
+               {
+                       /*if (v3d->persp != 2)
+                       {
+                               ketsjiengine->EnableCameraOverride(startscenename);
+                               ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
+                               ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
+                               ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
+                       }*/
+
+                       // create a scene converter, create and convert the startingscene
+                       KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
+                       ketsjiengine->SetSceneConverter(sceneconverter);
+
+                       if (always_use_expand_framing)
+                               sceneconverter->SetAlwaysUseExpandFraming(true);
+
+                       if(usemat)
+                               sceneconverter->SetMaterials(true);
+
+                       KX_Scene* startscene = new KX_Scene(keyboarddevice,
+                               mousedevice,
+                               networkdevice,
+                               audiodevice,
+                               startscenename);
+
+                       // some python things
+                       PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
+                       ketsjiengine->SetPythonDictionary(dictionaryobject);
+                       initRasterizer(rasterizer, canvas);
+                       PyObject *gameLogic = initGameLogic(startscene);
+                       initGameKeys();
+                       initPythonConstraintBinding();
+
+                       if (sceneconverter)
+                       {
+                               // convert and add scene
+                               sceneconverter->ConvertScene(
+                                       startscenename,
+                                       startscene,
+                                       dictionaryobject,
+                                       keyboarddevice,
+                                       rendertools,
+                                       canvas);
+                               ketsjiengine->AddScene(startscene);
+
+                               // init the rasterizer
+                               //rasterizer->Init();
+
+                               // start the engine
+                               ketsjiengine->StartEngine(false);
+
+                               // the mainloop
+                               while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested))
+                               {
+                    printf("frame %i\n",blscene->r.cfra);
+                    // first check if we want to exit
+                                       exitrequested = ketsjiengine->GetExitCode();
+
+                                       // kick the engine
+                                       ketsjiengine->NextFrame();
+                                   blscene->r.cfra=blscene->r.cfra+1;
+                                   update_for_newframe();
+                                       // render the frame
+                                       //ketsjiengine->Render();
+
+                                       // test for the ESC key
+                                       /*while (qtest())
+                                       {
+                                               short val;
+                                               unsigned short event = extern_qread(&val);
+
+                                               if (keyboarddevice->ConvertBlenderEvent(event,val))
+                                                       exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
+
+                                               if (event==MOUSEX) {
+                                                       val = val - scrarea_get_win_x(area);
+                                               } else if (event==MOUSEY) {
+                                                       val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
+                                               }
+
+                                               mousedevice->ConvertBlenderEvent(event,val);
+                                       }*/
+                               }
+                               exitstring = ketsjiengine->GetExitString();
+                               // when exiting the mainloop
+                               //dictionaryClearByHand(gameLogic);
+                               //ketsjiengine->StopEngine();
+                               //exitGamePythonScripting();
+                               //networkdevice->Disconnect();
+                       }
+                       if (sceneconverter)
+                       {
+                               delete sceneconverter;
+                               sceneconverter = NULL;
+                       }
+               }
+               blscene->r.cfra=cframe;
+               // set the cursor back to normal
+               canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+
+               // clean up some stuff
+               audiodevice->StopCD();
+               if (ketsjiengine)
+               {
+                       delete ketsjiengine;
+                       ketsjiengine = NULL;
+               }
+               if (kxsystem)
+               {
+                       delete kxsystem;
+                       kxsystem = NULL;
+               }
+               if (networkdevice)
+               {
+                       delete networkdevice;
+                       networkdevice = NULL;
+               }
+               if (keyboarddevice)
+               {
+                       delete keyboarddevice;
+                       keyboarddevice = NULL;
+               }
+               if (mousedevice)
+               {
+                       delete mousedevice;
+                       mousedevice = NULL;
+               }
+               /*if (rasterizer)
+               {
+                       delete rasterizer;
+                       rasterizer = NULL;
+               }
+               if (rendertools)
+               {
+                       delete rendertools;
+                       rendertools = NULL;
+               }
+               if (canvas)
+               {
+                       delete canvas;
+                       canvas = NULL;
+               }*/
+               SND_DeviceManager::Unsubscribe();
+
+       } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
+       if (bfd) BLO_blendfiledata_free(bfd);
+}
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