Reserved some Bullet 2.x constraint data.
[blender.git] / source / gameengine / Converter / KX_BlenderSceneConverter.h
index db2090aa4707ee52c2f3643b3afdb54945849111..c4447c539307fd5a7a68363e8367b2e45a79bd97 100644 (file)
@@ -130,7 +130,7 @@ public:
 
        void RegisterWorldInfo(KX_WorldInfo *worldinfo);
 
-       virtual void    ResetPhysicsObjectsAnimationIpo();
+       virtual void    ResetPhysicsObjectsAnimationIpo(bool clearIpo);
 
        ///this generates ipo curves for position, rotation, allowing to use game physics in animation
        virtual void    WritePhysicsObjectToAnimationIpo(int frameNumber);