Cleanup: rename uvflag -> flag for dm drawing
[blender.git] / source / blender / blenkernel / BKE_DerivedMesh.h
index 3eed4b5634b7da0f2a2b11faac78f410613e154c..d7d6daa7e2a8c1b953584967441a02218a6b5053 100644 (file)
@@ -410,7 +410,7 @@ struct DerivedMesh {
        void (*drawFacesTex)(DerivedMesh *dm,
                             DMSetDrawOptionsTex setDrawOptions,
                             DMCompareDrawOptions compareDrawOptions,
-                            void *userData, DMDrawFlag uvflag);
+                            void *userData, DMDrawFlag flag);
 
        /** Draw all faces with GLSL materials
         *  o setMaterial is called for every different material nr
@@ -444,7 +444,7 @@ struct DerivedMesh {
        void (*drawMappedFacesTex)(DerivedMesh *dm,
                                   DMSetDrawOptionsMappedTex setDrawOptions,
                                   DMCompareDrawOptions compareDrawOptions,
-                                  void *userData, DMDrawFlag uvflag);
+                                  void *userData, DMDrawFlag flag);
 
        /** Draw mapped faces with GLSL materials
         * - setMaterial is called for every different material nr