optionally use guarded alloc for tiles compositor, also replace allocation functions...
[blender.git] / source / gameengine / GameLogic / SCA_MouseManager.cpp
index 1241bd07229a61711bcc66f11fe9140cf8d62c0f..a067b9c4d5b500d0919f22bf6570b12f5d698973 100644 (file)
@@ -1,8 +1,7 @@
-/**
+/*
  * Manager for mouse events
  *
  *
- * $Id$
  *
  * ***** BEGIN GPL LICENSE BLOCK *****
  *
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_MouseManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // This warning tells us about truncation of __long__ stl-generated names.
 // It can occasionally cause DevStudio to have internal compiler warnings.